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D legendary hero
THE WARRIORS OF LEGEND
443
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Posted - 2013.07.23 19:08:00 -
[1] - Quote
people keep comparing the mass driver to the flaylock... the mass drive has a longer range and a bigger blast radius. thats why the splash damage is less. it covers at max proficiency 5m... your movement speed of the average suit is 5m so no one can escape the radius.
but again two can play that game. if flaylocks are supposed to be "mini mass drivers" and be inferior in every regard, why are ARs better than HMGs?
people say... flaylocks are secondaries and they arent supposed to be effective like a primary.... well gee by that logic ARs a light weapon should not in anyway be superior to an HMG an anti infantry HEAVY weapon. but then people scream BALANCE, because if the HMG where better than ARs it would be unbalanced.
likewise, flaylocks are balanced in such a way to be effective side arms. not inferior but with a different role... like people claim about the AR verses the HMG.
if flaylocks are nerfed, then every weapon that is superior to one of a higher level should be nerfed. simplely put an AR should never be better than a HMG at killing
the point of te matter is: why is it that the flaylocks needed to be nerfed because they were good as secondaries and matching light weapons; but the HMG was nerfed and its a heavy weapon? basically secondary = light weapon, so you nerf secondary. then heavy weapon > light weapon, so you nerf heavy weapon. why?
so right now AR > secondary; and AR > HMG... i just don't understand. please explain |
D legendary hero
THE WARRIORS OF LEGEND
443
|
Posted - 2013.07.23 19:13:00 -
[2] - Quote
also, please explain this comment by wolfman: "In the hands of a skilled player, it (flaylock) quickly proves itself to be superior to other sidearms and begins to rival other primary weapons. This is going to change and here's how."
this is kinda how an FPS is supposed to work if you are skilled with a weapon then it is effective . why would you change that. if someone is good with snipers and gets kills your don't nerf it. if someone is good with ARs you guys actually buff it...lol. i just don't understand why you would nerf something this hard. |
D legendary hero
THE WARRIORS OF LEGEND
443
|
Posted - 2013.07.23 19:21:00 -
[3] - Quote
im not even mad im just confused they are inconsistent... and its weird. they nerf a secondary thats as good as a light weapon but nerf a heavy weapon thats better than a light weapon.... i just dnt understand (sparks come out brain and explodes) |
D legendary hero
THE WARRIORS OF LEGEND
443
|
Posted - 2013.07.23 19:24:00 -
[4] - Quote
Rogatien Merc wrote:D legendary hero wrote:people keep comparing the mass driver to the flaylock... the mass drive has a longer range and a bigger blast radius. thats why the splash damage is less. it covers at max proficiency 5m... your movement speed of the average suit is 5m so no one can escape the radius.
but again two can play that game. if flaylocks are supposed to be "mini mass drivers" and be inferior in every regard, why are ARs better than HMGs?
people say... flaylocks are secondaries and they arent supposed to be effective like a primary.... well gee by that logic ARs a light weapon should not in anyway be superior to an HMG an anti infantry HEAVY weapon. but then people scream BALANCE, because if the HMG where better than ARs it would be unbalanced.
likewise, flaylocks are balanced in such a way to be effective side arms. not inferior but with a different role... like people claim about the AR verses the HMG.
if flaylocks are nerfed, then every weapon that is superior to one of a higher level should be nerfed. simplely put an AR should never be better than a HMG at killing
the point of te matter is: why is it that the flaylocks needed to be nerfed because they were good as secondaries and matching light weapons; but the HMG was nerfed and its a heavy weapon? basically secondary = light weapon, so you nerf secondary. then heavy weapon > light weapon, so you nerf heavy weapon. why?
so right now AR > secondary; and AR > HMG... i just don't understand. please explain An AR is not a "mini-HMG" (I loled) ... and the AR is not > HMG if you don't suck and understand terrain. Just sayin.
hahaha actually it is.
an AR is an Automatic rifle. most light machine guns are just ARs with a bigger magazine. the whole concept behind ARs came from HMGs down to LGMs. so yes, assault rifles that are fully automatic are small light machine guns. learn history.
and the same can be said for flaylocks. flaylocks are not > ARs, if you know terrian and dnt strafe back and forthin the same 2m blast radius you dunce. |
D legendary hero
THE WARRIORS OF LEGEND
443
|
Posted - 2013.07.23 19:29:00 -
[5] - Quote
hackerzilla wrote:You said "an AR should never be better than an HMG for killing". What you meant is an AR should never be better than an HMG at killing in close-close mid range.
exactly. and yet they are. and we speak up, show eveidence numbers... we get nothing from CCP. they this with the flaylocks happen and a month latter bame, NERF hammer.
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D legendary hero
THE WARRIORS OF LEGEND
444
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Posted - 2013.07.24 02:24:00 -
[6] - Quote
CuuCH Crusher wrote:HMG and AR are both primary weapons, your logic is flawed.
AR is a light weapon
HMG is a HEAVY weapon. your comment is invalid |
D legendary hero
THE WARRIORS OF LEGEND
445
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Posted - 2013.07.24 02:28:00 -
[7] - Quote
Cody Sietz wrote:Heavy and light weapons are both mains.
ARs have a smaller clip but are better at range. HMGs have a higher RoF, more ammo but suffer range range.
Flaylock does everything the MD does but better and you can hold two of them.
Case dismissed.
the AR does only marginally less DPS than an HMG, has greater accuracy, faster reload, no dispersion, and greater range. there is no suit restriction, it requires less CPU/PG, has a greater damage per shot giving headshots greater significance, and much less recoil, there is no turn speed problem, and it never over heats.
the AR does everything an HMG can do better. there is no advantage to the HMG over an AR.
mass drive has a bigger blast radius, bigger clip, and higher dps... try again.
OVER RULED. |
D legendary hero
THE WARRIORS OF LEGEND
445
|
Posted - 2013.07.24 02:29:00 -
[8] - Quote
DUST Fiend wrote:Can you hold still for a minute?
All that flailing around is making it difficult to drink your tears.
:/
ok sure (unnzips pants) |
D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:06:00 -
[9] - Quote
Xocoyol Zaraoul wrote:D legendary hero wrote:the AR does only marginally less DPS than an HMG Basic AR DPS: 375 Basic HMG DPS: 600 Not sure I'd call that marginal The proto burst HMG with well over a thousand DPS is a pretty amusing weapon too, greatly underrated.
militia AR does 425dps basic HMG does 600 dps
thats a 28.5% difference. its only marginally better than an AR, with 5 times the drawbacks in every category.
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D legendary hero
THE WARRIORS OF LEGEND
446
|
Posted - 2013.07.24 08:08:00 -
[10] - Quote
LT SHANKS wrote:I honestly don't have much to complain about in terms of the HMG anymore. The damage and RoF seem fine. However, the lack of range and dispersion do not do the Heavy suit justice.
My main concerns stem from the Heavy design itself. The turn and movement speeds are awful, but that's to be expected from a Heavy role. The problem is that the Heavy suit does not compliment the HMG in any way. A slow suit wielding a weapon with high dispersion and low range cannot be effective in any other area aside from its optimal range, but even then, the HMG Heavy can still be outclassed easily by the likes of an AR wielding medium frame.
The concept of the Heavy makes sense, I'll admit that. However, there too many weaknesses in the Heavy that can be exploited.
exactly. |
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D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:14:00 -
[11] - Quote
^^smh
im tired of repeating myself...
infact by this logic, the HMG should be even that much more effective and owerful than an AR in several ways.. but its not. |
D legendary hero
THE WARRIORS OF LEGEND
446
|
Posted - 2013.07.24 08:37:00 -
[12] - Quote
^^you obviously havent bee facing people with tons of shields, or the bunny hops with your HMG. they are impossible to track. and 20m engagements the AR wins. 10ms with crazy strafing AR wins, 9-1m AR wins unless directly infront of you.
9-1m Ar wins if they have crazy shields.
ive done it, ive had it done to me. the AR > HMG
but, this is ok by CCP standards. |
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